![]() I've been told that the FBX's straight from faceShift crash DazStudio, but exporting them from C4D produce FBX that DazStudio accepts begrudgingly. When it's ready, select a timeline range, ex: all the playrange ![]() There's a button to save all your links to disk and retrieve them You can then change the source, destination, multiplier and offset If you want to modify a link, first select it in the links ListView Specify a multiplication factor and an offset, ex: 1, 0 Select a destination channel, ex: 'eCTRLMouthOpen' Select a source channel, ex: 'head_jawOpen' Select the node(s) you want as the target animation for the client, usually 'head' Select the node(s) you want as the source animation for the server, usually 'head' There must be only one 'grp_scale' node in the scene This will create a groupnode named grp_scale
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